活動目的

本競賽希望通過年輕人喜愛的 Minecraft 遊戲,重建 「動」的歷史場景,在描述中國山川大地、城池園林中 發生的事件時,加上動態,如騎射等,以增加學生學習 歷史、認識地理空間的興趣。同時,亦學到電腦程式編 寫及團隊精神,為未來人工智能(AI)時代培養人才。

Through Minecraft, the game loved by many youngsters nowadays, this challenge aims to stimulate student’s interests in learning histories and geography by reconstructing the historical scenes in “dynamics”, such as mounted archery etc., and to tell stories that once happened in Ancient China’s great physical diversity, from mountains to plains, and from cities to its gardens. At the same time, it enables players to learn computer coding and urges them to build team spirits while working together, so as to cultivate talents of the future artificial intelligence era.

​活動說明 & 日程

對象:全香港中小學

題目:建構動的歷史

報名截止日期:2019 / 10 / 31

限額:500 人

查詢電話:21387857

初賽作品提交截止日期:2020 / 1 / 28
初賽入圍名單公佈日期:2020 / 2 / 3
決賽作品提交截止日期:2020 / 2 / 25
決賽入圍名單暨頒獎典禮:2020 / 3月中下旬(日期待定)

Target
- All primary and secondary schools’ students in Hong Kong


Topic
- Dynamic Historic Scenes in the making

Application Deadline

- 31 October 2019


Quota

- 500 persons

Inquiry

- 21387857

Submission Deadline of First Round Entries

- 28 January 2020

Announcement Date of Finalists' Entries

- 3 February 2020

Submission Deadline of Final Entries

- 25 February 2020

Finalists and Award Ceremony

- Mid to late March 2020

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